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The Book of Shaders

A comprehensive guide to Fragment Shaders, covering basics to advanced topics like image processing, 3D graphics, and generative design.

Introduction

The Book of Shaders is an essential educational resource for developers and creative coders looking to master GLSL fragment shaders. This open-source guide offers:

Key Features
  • Step-by-step tutorials from basics to advanced concepts
  • Interactive examples and practical demonstrations
  • Comprehensive coverage of shader programming topics
  • Multi-language support (Japanese, Chinese, Korean, Spanish, Portuguese, French)
Content Structure
  • Fundamentals: Basic concepts, uniforms, and shader setup
  • Algorithmic Drawing: Shaping functions, colors, matrices, and patterns
  • Generative Design: Random, noise, cellular automata, and fractals
  • Image Processing: Textures, kernel convolutions, and filters
  • 3D Graphics: Lighting, normal maps, ray marching, and environmental mapping
Target Audience

Ideal for graphics programmers, creative developers, and digital artists who want to leverage GPU power for visual effects and real-time graphics processing.

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