The Book of Shaders is an essential educational resource for developers and creative coders looking to master GLSL fragment shaders. This open-source guide offers:
Key Features
- Step-by-step tutorials from basics to advanced concepts
- Interactive examples and practical demonstrations
- Comprehensive coverage of shader programming topics
- Multi-language support (Japanese, Chinese, Korean, Spanish, Portuguese, French)
Content Structure
- Fundamentals: Basic concepts, uniforms, and shader setup
- Algorithmic Drawing: Shaping functions, colors, matrices, and patterns
- Generative Design: Random, noise, cellular automata, and fractals
- Image Processing: Textures, kernel convolutions, and filters
- 3D Graphics: Lighting, normal maps, ray marching, and environmental mapping
Target Audience
Ideal for graphics programmers, creative developers, and digital artists who want to leverage GPU power for visual effects and real-time graphics processing.

