Cannon.js: 3D Physics Engine for the Web
Cannon.js is a powerful yet lightweight 3D physics engine designed specifically for web applications. Built from the ground up in pure JavaScript, it offers developers a robust solution for implementing realistic physics simulations in web-based 3D environments.
Key Features
- Lightweight Implementation: Smaller file size compared to ported physics engines
- Pure JavaScript: 100% native JavaScript implementation, no ports or translations
- Advanced Physics Solver: Uses iterative Gauss-Seidel solver for constraint resolution
- SPOOK Stepper: Implements the SPOOK stepper for accurate physics calculations
- Three.js Integration: Designed to work seamlessly with Three.js for 3D rendering
Use Cases
- Web-based games requiring physics simulation
- Interactive 3D web applications
- Educational simulations and demonstrations
- Virtual physics experiments
- Real-time physics-based animations
Perfect for developers looking to add realistic physics behavior to their web projects without the overhead of heavier physics engines.
