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Cannon.js

A lightweight, open-source 3D physics engine written in pure JavaScript for web applications, featuring iterative constraint solving.

Introduction

Cannon.js: 3D Physics Engine for the Web

Cannon.js is a powerful yet lightweight 3D physics engine designed specifically for web applications. Built from the ground up in pure JavaScript, it offers developers a robust solution for implementing realistic physics simulations in web-based 3D environments.

Key Features
  • Lightweight Implementation: Smaller file size compared to ported physics engines
  • Pure JavaScript: 100% native JavaScript implementation, no ports or translations
  • Advanced Physics Solver: Uses iterative Gauss-Seidel solver for constraint resolution
  • SPOOK Stepper: Implements the SPOOK stepper for accurate physics calculations
  • Three.js Integration: Designed to work seamlessly with Three.js for 3D rendering
Use Cases
  • Web-based games requiring physics simulation
  • Interactive 3D web applications
  • Educational simulations and demonstrations
  • Virtual physics experiments
  • Real-time physics-based animations

Perfect for developers looking to add realistic physics behavior to their web projects without the overhead of heavier physics engines.

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